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X 1999 to 2002 (The Beginning)
The first members of The Kelly Gang met back in 1999 playing Everquest 1 PvP on the Tallon Zek server. We were spread across multiple guilds and teams, and delighted in hunting each other down. Since Australians are always a small community on any MMORPG server and play in a low population timezone, we got to know each other pretty well.

Just under a year later, Tholluxe Paelles server was launched and a bunch of us "went blue", having concluded that the EQ1 PVP model had stagnated since the removal of item-loot, and wanting to "see the end-game". Originally joining a fairly large guild composed primarily of "ex-zekians", we eventually broke away to form our own small guild .. "The Wrecking Crew". It was here that our roots and playstyle as a guild were firmly established. Staying small, hunt with our mates, and using teamwork rather than numbers to beat challenges became our way. Whilst never hitting the status of a Tier-1 guild, we indulged very happily (and somewhat notoriously) in FFA mob competition and gained a reputation over the following 3 years for taking down raid encounters with very small numbers.

Unfortunately, as EQ1 evolved the encounters biassed more and more towards huge numbers being a requisite .. and most of our core left the game during the Luclin era. Wreckers survived as a social guild (and eventually returned to raiding status), but the core of the family had moved on.

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X 2003 (David vs Goliath)
After a hiatus, we came together again for Shadowbane .. playing on the Asian servers under the new tag of The Kelly Gang. Our stay there was short (less than a year) but intense. We quickly became the most hated and feared guild on our server, with 90% of the guilds on the server eventually forming a coalition to attempt our extermination. We had a lot of fun, as there were many good facets to the Shadowbane PvP model .. however eventually the pain of farming for city maintenance combined with the bugs and lag made us abandon the game.

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X 2004 - 2005 (X)
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X 2006 (X)
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X 2007 (X)
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X 2008 (X)
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X 2009 (X)
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X 2010 (The Gap Year)
The year of 2010 was a quiet one for The Kelly Gang. After a heavy year in Warhammer Online & Aion we decided to try out a few less hyped games.

A small crew of TKG hit up Global Agenda in beta and on release but that quickly became boring, especially due to the sovereignty timers all being set for North American prime. From Global Agenda another small group spent a few months playing Darkfall. We were pleasantly surprised with the game after most thought the game was vapourware. The game began to disappoint quickly as we found ourselves having to choose between macro-grinding skill points or being left in the dust.

After the Darkfall stint a few of the guys moved back into Lord of the Rings Online (without the TKG flag). We always found solace moving back into LotRO after a bit of a break so it basically rounded off the year for guild members. We took another break looking forward to Rift going gold.

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X 2011 (Telaran Planes)
We started off 2011 with a small break waiting for Rift: Planes of Telara to release. A lot of the guild were in the beta so we knew what to expect come live.

Rift went live, we started the game off with normal guild numbers and went about our business levelling quite quickly through the content that we'd experienced most of already. The world PvP kicked in around L30 odd and we had some great fun griefing other guilds in the zones that overlapped. People pushed on to L50, some levelling via the games dungeon instances and others trying to level solely via PvP battlegrounds.

Then end-game came around and we looked to get the most out of Rift. We shifted off the standard path and recruited some more numbers that were keen to raid. Once we had the numbers the guild pushed right through both Tier-1 20-man raids, Greenscale's Blight & The River of Souls, and had a fantastic time along the way. We moved on to Hammerknell Fortress, the 20-man Tier-2 raid dungeon. Numbers started to die off as Rift looked to be unable to survive past the standard 6 months that MMO's last these days. With numbers dwindling we managed to get through 6/10 of the Hammerknell raid bosses before we decided against mass-recruiting to keep things alive, packed up shop in Rift and looked ahead to our next game.

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X Early 2012 (Pew! Pew! Pew!)
The holiday period of 2011 and the start of 2012 was spent in Star Wars: The Old Republic. Everyone went in expecting a single player game online and that's basically what we got. The storyline and voice acting were superb but the game lacked World PvP and no quick design change would fix this. We crashed the warzones on a regular basis but as with all battlegrounds they become repeatative and people slowly started alts and moved onto other things. The large zone known as Ilum was toyed with reguarly for our daily commendations but the server lag, client lag and general zerging it became made most people leave once their job was done for the day.

Slowly our numbers started to dwindle in SW:TOR and then the announcement of the Oceanic servers came. A small crew from TKG started up new characters on Empire and had a bash at the warzones with 50ms ping and had a blast. In the end the game failed to live up to expectations and we moved on to better things.

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X Late 2012 (Stonemist Castle)
The time after Star Wars: The Old Republic has most people sitting back watching the plethora of upcoming MMO's. Some are currently playing Diablo 3 on Hardcore mode, some are playing DOTA2 and the main core of the guild have just jumped into The Secret World for something different. A game where you actually have to use your brain rather than having gigantic flashing arrows and neon signs telling you what to do is long overdue. Time will tell how it works out for TKG.

The main event for 2012 though is Guild Wars 2! Plenty of the guild have pre-ordered and have beta tested the game on the few weekends it's been available. It seems quite a lot like Warhammer Online in regards to the PvP and the sieging system but fingers crossed they figure out more ways to break up the zergs that these games bring. In terms of the PvE we think it's fantastic. Being changed up and down level depending on the area you're in provides a huge amount of content that you can repeat with getting decent experience, etc.

Check back soon for more information on how we go in Guild Wars 2!

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